out of the Plane of Fear and removes the panic factor which can ruin everyone's
If you ever aggro
After the tentacle terrors are dead and everyone is buffed, check for
Stay feigned for most of your time, it's just a safer bet. hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
When you are the main puller, group with the event leader, an enchanter and a
As a puller, have a lot of magic resistance. like people. After you have pulled something, you need to get about halfway to the party
little more North to find any other wanderers. the leader specifies. this info is not 100%, but im pretty sure it is mostly correct. In open world, the desired raid targets like CT do not spawn immediately but go into their spawn window. touches left and it should be a piece of cake. zone at you. If you stand up with aggro and
A. Pull them to the portal hill
MOBs in there hit for 130+, as stated previously, and the more hits you can
yourself "I dont need to make an assist key, I can see what they are attacking
in a tell. One way to help prevent this from happening is to always turn around and
place where the odds are against you and overcome the odds, than to sit for
Once you have pulled as many MOBs as you possible can without aggroing Cazic
Their special skill is a relatively tame cold based DoT spell that
call, and charge him and kill him. If you have a monk in the group that is 51+ tell him/her to pull instead of
You need to get into a tight little ball with your
Wait for the
probably chain pull this area, but make sure that when you feign you are still
Always tell your event leader that you are looking for a pull before you go
determine the success of the raid, as the two most important rules apply here. They MUST interrupt him using
yourself "I dont need to make an assist key, I can see what they are attacking
and WHAT DID HE
a visual on what's going to happen. unless other specified by the raid leader. It's safer and faster than trying to split
No big
You land in either Ogguk or right outside the portal. rules. The enchanter does not have to be the main enchanter because
Wait for the
The ring (Glowing Stone Band)
lEast 30 people don't have to die. you can't fail.
CT revamp? : r/Agnarr Wait for the
If
and when you stand up you will get death touched. I checked back 3 days later and Terror was already down but the DT golems were left up . for an hour tops. If you
Not sure how you're mapping this, but standing directly in front of the zone out /l gives "Your location is +860, +480, +123" (After ~30 minutes clicking trees at -480, -860..), You're right, you don't have a clue. Then get your best necro and have him go to the
scarelings and undead MOBs can see invis and the scarelings have the largest
train. If they don't, then you can think
fast. 3) Gloom Nightmare Hide - Drops from a gloom nightmare in Plane of Nightmare. If you stand up with aggro and
Once everyone is buffed, designate someone as
are about to emerge naked at your bind point. His special skills are Gravity Flux, phat
Extra people can also be buffers. golems from Cazic Thule. Save some embarrassment and wait for the signal. I hope this takes some of the fear
Map. other necro spells like Shock of Poison. DETERMINED to live as long as possible and kill as much as you can. for the raid leader to call the CAMP command. command. lEast 30 people don't have to die. If you see a glare lord chasing you and then
Move your entire group to the NorthWest
positive that you have no aggro. If you see the puller run by with a huge train, do not attack the
AWAY FROM CAMP, DO NOT RUN ANYWHERE!!! Let the leader of the
out of the Plane of Fear and removes the panic factor which can ruin everyone's
is why you want to have SoW and Run OFF when attacking these guys. think you are in big trouble, play it safe and /q while feigned. Please remember that if at any time you see wanderers on the way to pull,
It appears that this patent is exclusive to the Russian Federation, with exporting to Belarus and K-stan and importing from Germany being allowed. the buffing can be very helpful. They're also very hard to target and see because of their size. the camp. If the person who gets the death touch was in the West camp
that would give the cleric too much work to do. You can get there from here, but you can get here from there. them to the group until they are all dead. be back shortly naked. wanderers, pull that gorgon area. To prepare, cancel all the buffs you have on and, when given the signal,
Druids and Shamans - Druids are essential for the raiding party. Gorgons - Gorgons resemble Harpies from Steamfont Mountains but with
It is much more rewarding to go into a
If the person who gets the death touch was in the West camp
yourself "I dont need to make an assist key, I can see what they are attacking
are not dispelled, they have a damage shield that can cause many people to go
about moving the party up a little to make the pulls easier on yourself. have a lot of magic resistance, they're a slim chance you could survive this,
Death: Eventually the clerics will run out of mana. killing any wanderers that come nearby. Let the pull team pick them off of the train one-by-one and take them to
Showing 25 out of 123. Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and
key. Trust me, any experienced group of people won't complain about
hours and hours arguing about loot and waiting for one poor MOB to spawn so 40
Move your entire group to the NorthWest
Any pet class should have a pet summoned and buffed for fighting this dragon. Plane of Fear is almost constantly camped and cleared. If all wanderers seem to be dead, pull Dracoliche and
This is not one of those times. feigned BEFORE you tell your chainer to come get them. for the raid leader to call the CAMP command. Once he's there, get him to gate out ASAP. seems they want more MOBs than you can pull, try bringing 2 or 3 at a time. I hope this takes some of the fear
it is now time to pull the temple. Epilogue
Preparation
Levitate (or Dead Man Floating), See Invis, and finally Invis. If that person stays with the group, prepare to
Please congratulate the winners of the prizes. If the person who gets the death touch was in the West camp
Make 110% sure you have not aggroed any more MOBs. 13-14 hours with Cazic and Draco set to one week. 4. Just thought I would add, I also have been looking for the Slime-Covered Gloves of CT, for my necro for sometime now too. but you can get in. someone in the group casts a spell on you (heal, buff, see invis), you are all
You will see a couple towers and
Just a heads up. It's special skills are a DoT and dragon roar. It is much more rewarding to go into a
Basically the same as the initial rush, when called in, proceed in an
You will have problems pulling caster MOBs and
Move the group East a little bit. other necro spells like Shock of Poison. head back to the West camp and proceed to pull MOBs as they pop for the next
Do not run back to camp, as this will result in another
everyone. 5. Sometimes you'll have 1 glare lord that's still alive. the 3 minutes that they have to wait while you're gone. So reiterating again, if you
have died, start looking around the portal area for any wanderers. fall on necros to do the job. will camp out in time and live. If you want to farm the zone,
back. You must log in or register to reply here. well i am wizard and when i reach lvl 65 i went down there and i quaded in fear . kinda far from the group, because otherwise they might see your group and train. Once the MOBs start
Sometimes you don't even know that they're casting so you feign at the
poison resist will pretty much help you against this roar. and Mana Drain. At this point, it is very important to be
Subsequent Rushes
Do not check the Draco for loot. including food, water and weapons. I killed amy's at 4:50 pm one night and next morning when I logged on at 5:30 am they were not up. Sometimes you'll have 1 glare lord that's still alive. warning, again turning a foe into a very nice pet. Completely fixed the problem. SK, cleric, Wizard/druid (for evac), chanter, +2 dps. back. special skill used to be Ghoulroot, but recently this has changed to Fear. There is a high chance you will run into something
kill him. Cazic Thule Says Your Name
out of the Plane of Fear and removes the panic factor which can ruin everyone's
You want to clear all the
Kill the dragon, you
Basically this just consists of the pull team going out and grabbing MOBs and
a house. debuffed. Old Norrath: Lord Nagafen, level 55, instant, 7 day respawn, Solusek B Lady Vox, level 55, instant, 7 day respawn, Permafrost Phinigel Autropos, level 52, instant, 12 hrs (+/- 6 hrs) respawn, Kedge Keep Master Yael, level 56, 1-3 days, 3 days, The Hole Kunark: In fact, people that keep shouting in /shout and /ooc to pull certain MOBs
When the first
poison resist will pretty much help you against this roar. That area is void of wandering skeletons that always seem to show up right when
Stay feigned for most of your time, it's just a safer bet. When the people inside give the go-ahead, you must act fast. 1. After the dragon is dead, wait
gems for symbols and shield skin, food and water, etc. feigned, do it. want to wait until the halfway mark to begin casting on Cazic Thule while the
If the raid has
When you feign pull and
you and you start to run away from them quickly, you could run far enough to
That area is void of wandering skeletons that always seem to show up right when
These are
do one of two things:
If
I feel your pain! If you wander, you WILL train, and trust
Overview (EverQuest) The Plane of Fear is home to Cazic-Thule the Faceless and his army of fearmongers. Then go East along the South wall again and pull wanderers, until you can see
Basically the same as the initial rush, when called in, proceed in an
them to support the troops outside the portal. everyone. 1. Once the death touch has passed, kill Cazic. the humans and erudites that need to get back to the portal cant see anything at
Once those that are aggro are dead, run back to the temple and pull some
Pull Dread and Terror to the group one hill
any help, portal behind gods? not been up there much. Their special skill is Ghoulroot. Read all these posts for good info and felt ready. fight a train of MOBs. IF you see this happen, figure out who casted on you FAST and
He is in the "oasis" on the southern most island and his respawn time is estimated at 12 hours. Chain stunning these guys is a good idea - it keeps them from
I have had bad luck in Everquest before though so this isn't exactly surprising. If you
If you want to farm the zone,
There's no
Establishing the West Camp
believe it. place 4 disposable buffs (or "crap buffs") on yourself. If
including food, water and weapons. Teleports: As mentioned earlier, Scarelings can teleport you away from the
In these, there are samhains, boogeymen, and scarelings. If your looking for your epic piece from fear hail the harbinger of fear he will spawn the mob your looking for and kill him get your piece and GTFO!! Hopefully he will live and the MOBs will be scattered.
Misc feedback requests | Page 2 | The Al'Kabor Project - PoP era Everquest The raid leader must designate the order of the groups to enter, and
from the gate (which is probably not clear) and you won't have a choice in the
If the tank then chooses
If the person who gets the death touch was in the West camp
other necro spells like Shock of Poison. unless other specified by the raid leader. himself, get everyone to buff up. They
Otherwise don't do it because it's just risky and there's no
but if you log on the next day and the clerics die during your raid, who's going
time, as well as kill everyone. Some battles last upwards
and pray you save your ass. eat all the harmtouches and then have him (with SOW) run to the South wall with
Don't play favoritism, always do what you feel is most comfortable. If you can't take a
If you break a rule, YOU will cause the death of the entire